Modding FLAGS Neu

FLAG 0 =

FLAG 1 =

FLAG 2 =

FLAG 4 =

FLAG 8 =

FLAG 16 =

FLAG 32 = Static

FLAG 64 =

FLAG 128 =

FLAG 256 =

FLAG 512 = Bone anims (YCD). - [Credits to Wildbrick/Monika]

FLAG 1024 = UV anims (YCD). - [Credits to Wildbrick/Monika]

FLAG 2048 = Blocks lights and shadows and does not render the model. [Credits to DPS]

FLAG 4096=

FLAG 8192 = dont cast shadows

FLAG 16384 =

FLAG 32768 =

FLAG 65536 = Tree Props use this commonly, may be something to do with props that do not break on collision. [Credits to Carl Johnson]

FLAG 131072 = Dynamic [Credits to Anatoly and Carl Johnson] | looks like its used for archetypes that have skeleton (mostly used for doors also in ydrs,yfts with skeleton)

FLAG 262144 =

FLAG 524288 =

FLAG 1048576 =

FLAG 2097152 =

FLAG 4194304 =

FLAG 8388608 =

FLAG 16777216 =

FLAG 33554432 =

FLAG 67108864 = enables (?) special atribute for door archetypes

FLAG 134217728 =

FLAG 268435456 = Disable red vertex channel for object. [Credits to DPS]

FLAG 536870912 = Makes archetypes with white vertexes dont glow at night. | Disable green vertex channel for object. (?) [Credits to DPS] | Props commonly use this. [Credits to Carl Johnson]

FLAG 1073741824 = Disable blue vertex channel for object. [Credits to DPS]

FLAG 2147483648 = Disable Alpha vertex channel for object. [Credits to DPS]


SPECIAL FLAG 0 = Special functions disabled

SPECIAL FLAG 1 = Specify how doors will be open - slides left <-> right when player aproach

SPECIAL FLAG 2 = Specify how doors will be open - slides left <-> right when player aproach

SPECIAL FLAG 3 = Specify how doors will be open - slides left <-> right when player aproach

SPECIAL FLAG 4 = Specify how doors will be open - slides left <-> right when player aproach

SPECIAL FLAG 5 = Specify how doors will be open - up/down 90 degrees (like garage door)

SPECIAL FLAG 6 = Specify how doors will be open - slides left <-> right when player aproach

SPECIAL FLAG 7 = Specify how doors will be open - pushed by player

SPECIAL FLAG 8 = Specify how doors will be open - slides left <-> right when player aproach
SPECIAL FLAG 9 = Specify how doors will be open - doors move in contact with player in 90 degrees to left
SPECIAL FLAG 10 = Specify how doors will be open - vertical auto move in straight line up/down when player aproach
SPECIAL FLAG 11 = Specify how doors will be open - slides left <-> right when player aproach, doors collision dont work
SPECIAL FLAG 12 = Specify how doors will be open - doors move in contact with player in 90 degrees to left
SPECIAL FLAG 13 = Specify how doors will be open - slides left <-> right when player aproach, doors collision dont work

Oben getestet mit Türen, bei denen sich der Knochen in der linken unteren Ecke befindet (das Platzieren des Knochens an einer anderen Stelle kann das Öffnen der Türen ändern)


ytyp flags examples


Türen:

131104 (32+131072)

67239936 (131072+67108864)

537001984 (131072+536870912)

537002016 (32+131072+536870912)

549584928 (32+131072+4194304+8388608+536870912)

604110848 (131072+67108864+536870912)

604110852 (4+131072+67108864+536870912)

616693760 (131072+4194304+8388608+67108864+536870912)


Andere:

8192 - terrain 8704 (512+8192) ny animated lights (ydr)

33685504 (131072+33554432) yft

536870944 (32+536870912)

536871424 (512+536870912) use clip dictionary

536872448 (512+1024+536870912) clip dictionary ydr

537001984 (131072+536870912) yft also ydr without clip but with skelet

537002496 (512+131072+536870912) use clip dictionary

537003008 (1024++131072+536870912) clip dictionary ydr

537395712 (512+524288+536870912) clip dictionary ydr

537526816 (32+512+131072+524288+536870912) use clip dictionary

537526784 (512+131072+524288+536870912) use clip dictionary yft

549585920 (1024+131072+4194304+8388608+536870912) clip dictionary ydr

550109696 (512+131072+524288+4194304+8388608+536870912) use clip dictionary yft

671220768 (32+1024+131072+134217728+536870912) clip dictionary ydr

805438464 (1024+131072+268435456+536870912) clip dictionary ydr

YMAP Entity Flags


Flag Beschreibung Weitere Information
1 Allow full rotation
2 Unk02
4 Disable embedded collision
8 Unk04
16 Unk05
32 Static Entity
64 Object isn't dark at night
128 Unk08
256 Unk09
512 Disable embedded light source
1024 Unk11
2048 Unk12
4096 Unk13
8192 Unk14
16384 Unk15
32768 Unk16
65536 Unk17
131072 Unk18
262144 Disable archetype extensions
524288 Unk20
1048576 Unk21
2097152 Unk22
4194304 Disable shadow for Entity
8388608 Disable entity, shadow casted
16777216 Object will not cast reflections.
33554432 Interior Proxy
67108864 Unk27
134217728 Reflection Proxy
268435456 Unk29
536870912 Mirror Proxy
1073741824 Unk31
2147483648 Unk32

Teilen